Not sure how Vue would handle either type of weight mapping that Daz uses when it comes to posing either and there would be no morphing. As I understand (at least from what I last heard) the posing routine in Vue can be pretty resource intensive.Īlso this pretty much would mean going back to Gen 4 based characters and so much for the main characters of my story (who are both teens) as I'm back to using clothing converters that tend to be hit or miss (particularly for more petite and younger characters). I have Poser 8 and Pro 2012, haven't used them much since Genesis2 as DSON can be a real pain in the bum sometimes (not even sure if it supports G3). I have made a major investment in the software and hardware, so I will have to use it, RL permitting : ) So, I am also very interested to hear about other folks experiences. I did a couple of scenes in VUE 2015 Complete when I first installed it. The VUE render engine also allows five licenses for multi-computer rendering, unlike IRAY or Poser's SUPERFLY. The current version of VUE Infinite uses a NVIDIA GPU for calculation power for rendering (mainly for the antialiasing caculations, I think), but does not support full GPU rendering (scenes would be too big). How much work it would take to re-optimize the shaders is a big question - and the render time might be impractical. Since the featues of DAZ studio have been greatly enhanced, I am thinking that I could instead use VUE to create outdoor scenes and export them for use in DS. There are various ways to export static characters from DS and into VUE without the pose-in-place feature (or so I hear). Although I have not checked recently, VUE did not support DAZ Studio natively (I hope they have added this support!). Unfortunately I have not had the time to set it all up yet. Vue natively supports Poser to add and pose characters within the scenes. I first got VUE as a gift, and have now upgraded to the current version, to (someday) set up big, realistic outdoor scenes.
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